Install the Core Files from either DynDOLOD Resources or DynDOLOD Resources SE depending on the used game version. Obviously do not install LOD meshes from older versions made for DynDOLOD 2.x. See next post for details.įor Majestic Mountains: Majestic Mountains LOD Pack for DynDOLOD 3. Microsoft Visual C++ Redistributable for Visual Studio 2015, 20įor dynamic LOD: SKSE, SKSE64, SKSEVR and PapyrusUtil, PapyrusUtil SE, PapyrusUtil VR or DynDOLOD DLLįor grass LOD: A warm precache from No Grass In Objects. If the option "Copy this message to clipboard" is available, copy and paste the text instead posting a screenshot.ĭynDOLOD Resources 3.00 Alpha-21 (Mega) for Skyrim/Enderal or DynDOLOD Resources SE 3.00 Alpha-21 (Mega) for Skyrim SE/Skyrim VR/Enderal SE \DynDOLOD\Logs\_log.txt (truncate large log files to the entire last meaningful generation) If making posts or reporting errors, upload/paste these files (if they exist) to a file or text sharing service: Use search to find similar questions and answers.Īsk questions (also about 3rd party mods) or report any problems or issue in this thread only. Questions or problems can only be properly answered or addressed by the developers. Do not waste time reporting problems or issues with older versions.
If available to open the associated help/message page on Īlways use the latest alpha version. In case of error messages prompts, click the linkĬlick on this link for additional explanations and help for this message
Read the documentation included in the Standalone archive. Certain things may be incomplete, not work as expected or change considerably between versions. This is an ALPHA version to test things and iron out bugs. Do not hesitate to ask questions and provide feedback. I'm guessing that unhandled exception near the end is the moment where it dies.I will keep this post brief. Make use of the Help buttons and hover over settings. Steam_SetMinidumpSteamID: Caching Steam ID: 76561198118458408 Ġ6ec:fixme ?CustomDestinationList_BeginList 0x8b6ef90 (0xc18fb9c 0xc03fba8): stubĠ2fc:fixme:file:ReplaceFileW Ignoring flags 2 I've tried every version I've got (Back to 0.341) - same results.īut here is the output at crash time - in case it's helpful: Right now, using wine 5.20 (TKG build) + winesteam - I have the game working but absolutely no version of ENB works - as soon as SKSE64 is done loading it crashes. Using Proton-GE I could reliably get 0.347 to work for a while - until I couldn't get it to launch the game at all - I have no idea why. Yeah, I think I was wrong - further testing has been.
I'm not entirely sure I did this right, so if it's broken lemme know! Log cannot agree with you.i made a new prefix and downloaded the latest enb.it is the same black screen at the bethesda intro.i did even try GEs proton as there is a patch for skse64 there but it throws me out after the skse is loaded.still stuck with v0.347. It includes a patch which can be found here to make script extenders used in Bethesda game modding work properly) Thanks for such an amazing program! System information Given this is such a niche scenario, I don't expect anything to come from this! I just wanted to bring the issue to your attention and see if it was an easy fix :) Also sorry if you knew all this about ENBs and all that, I didn't want to leave you hanging with no info! If you do need more info on Skyrim modding to understand this problem I'd be happy to help.
This screen, on my heavily modded Windows set-up, would take a minute, max, to load through.
I have tried launching the game without SKSE and without any mods enabled. This happens before the Skyrim main menu appears. I have let it set for at least an hour and nothing will happen. The game will launch, however, it will freeze on this screen: zip, but they are only placeholders for ENB preset creators to edit and aren't needed for the ENB to run. Other files are included in the downloaded. Installation entails dragging "d3d11.dll" and "d3dcompiler_46e.dll" into this Skyrim Special Edition folder, which auto generates an enblocal.ini and an enbseries.ini when launched. ENB is more similar to SKSE64 than other mods, as it is installed to ~/Steam/steamapps/common/Skyrim Special Edition instead of ~/Steam/steamapps/common/Skyrim Special Edition/Data.
The problem arises when trying to use ENB, a graphics mod that essentially replaces Skyrim special edition's native post-processing. Same goes for SKSE with any combination of typical mods. When launched with just SKSE, things run absolutely perfectly. This requires a special version of wine which is detailed below. I have installed Skyrim Script Extender 64 and as such launch the game via skse64_loader.exe. Skyrim Special Edition being played via WineSteam on Lutris.